Cut The Rope: Time Travel Cheats, Guide, Walkthrough

The Miiddle Ages - Cut The Rope Time Travel

 

Video Level Guides - 3 Star Solutions

 

The Middle Ages

 

The Renaissance

 

Pirate Ship

 

Ancient Egypt

 

Ancient Greece

 

The Stone Age

Pirate Ship Levels Walkthrough Guide & Cheats

Cut The Rope: Time Travel - Pirate Ship 3-1

Cut The Rope: Time Travel - Pirate Ship 3-2

Cut The Rope: Time Travel - Pirate Ship 3-3

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Cut The Rope: Time Travel - Pirate Ship 3-5

Cut The Rope: Time Travel - Pirate Ship 3-6

Cut The Rope: Time Travel - Pirate Ship 3-7

Cut The Rope: Time Travel - Pirate Ship 3-8

Cut The Rope: Time Travel - Pirate Ship 3-9

Cut The Rope: Time Travel - Pirate Ship 3-10

Cut The Rope: Time Travel - Pirate Ship 3-11

Cut The Rope: Time Travel - Pirate Ship 3-12

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Cut The Rope: Time Travel - Pirate Ship 3-15

 

Let's journey back in time, back on the distant year of 2010. Cut the Rope made it's debut on iOS, introducing the physics based game that will eventually be situated on the home screen of numerous phones and result in a shocking number of hours wasted. Cut the Rope gave players a good amount of levels, cleverly designed challenges, and stars to collect. Now they have added a fresh element, that's introduced because of new premise of the time-traveling Om Nom: A 2nd hungry monster wanting to gobble up candy. It does not shift the gameplay excessive, but it lets you do send you here we are at a game title that hasn't gotten a fresh installment into two many makes us remember just how much fun it was back in the event it first came out.

Options played Cut the Rope before – and let's not pretend, you may have – then there isnrrrt significantly to explain regarding how Cut the Rope: Time Travel works. The newest subtitle doesn't affect the core gameplay. It is your job to get pieces of candy into your mouths within your hungry monsters by navigating the obstacles and objects which one can find within the physics-based level structure. The greatest change is requiring you to make this happen task twice since Om Nom is being joined by his ancient ancestors who've collected candy hung from rope for generations.

Not counting the addition of a person that will require feeding on each level, there are many additional elements to the stage designs that players can interact with when they move the candy from it's starting location and into your mouth of saving money gobblers. Chains can lock up candy and have to have a blade to chop directly into; a freeze button can stop the movement on screen and completely halt the momentum of an otherwise off track piece; bombs send anything in the radius flying; and bubbles will gently float candy upward. These ingredients are introduced gradually and included in bigger challenges as the experience goes along. They will never be too brain melting, and often will definitely create scratching your head every once in awhile as you are attempting to decipher how it all works together. Level design will be as sharp as always, requiring players to produce smart decisions to have the candy recommended to their monsters and in many cases smarter ones to get the three stars over the way.

The big selling point of Cut the Rope: Time Travel, aside from giving players a fresh batch of degrees of the most beloved mobile game franchises around, is the exact level designs determined by different eras of history. The experience takes you on the prehistoric era first, where you'll see the Cro-Magnon version of Om Nom with a bone atop his head. You will also navigate around time to see the Renaissance, ancient Egypt, go to the maritime pirate ship, and read the lifestyle in the Greeks. The gameplay changes minimally throughout this, as new elements are introduced, but sadly they cannot related on to the era you've traveled to. It could have been nice to view a tad bit more carried out make the gameplay a tad bit more associated with the time-specific level themes, but hey, it is still a heck of many fun.

Cut the Rope was a huge success for good reason: The experience is not difficult to receive and play any time but demands a reasonable players focus on ever maintain it from feeling such as a mindless romp. There is not a level in Cut the Rope: Time Travel that will not require players to make a decision, become familiar with a new function, or manipulate the surroundings to make the desired result. It's a game title that really needs some kind of focus and understanding since you play, yet still maintains its game-y appeal by never asking too big it's players. Even in the event it does hit that rare point of feeling too challenging, it lets players “cheat” their way through it with a limited use superpower option. Cut the Rope: Time Travel is a game title that never lulls you with repetition rather than makes you want to capture a hammer for your mobile device out of frustration. It's a lovely, fun, occasionally difficult game that should have you ever saying “an individual more” after every level. Options played the Cut the Rope franchise before, you'll love this blog about the last. If have not, this is as good a starting point as any.