Cut The Rope: Time Travel Cheats, Guide, Walkthrough

The Miiddle Ages - Cut The Rope Time Travel

 

Video Level Guides - 3 Star Solutions

 

The Middle Ages

 

The Renaissance

 

Pirate Ship

 

Ancient Egypt

 

Ancient Greece

 

The Stone Age

The Middle Ages Walkthrough Guide & Cheats

Cut The Rope: Time Travel - The Middle Ages Level 1-1

Cut The Rope: Time Travel - The Middle Ages Level 1-2

Cut The Rope: Time Travel - The Middle Ages Level 1-3

Cut The Rope: Time Travel - The Middle Ages Level 1-4

Cut The Rope: Time Travel - The Middle Ages Level 1-5

Cut The Rope: Time Travel - The Middle Ages Level 1-6

Cut The Rope: Time Travel - The Middle Ages Level 1-7

Cut The Rope: Time Travel - The Middle Ages Level 1-8

Cut The Rope: Time Travel - The Middle Ages Level 1-9

Cut The Rope: Time Travel - The Middle Ages Level 1-10

Cut The Rope: Time Travel - The Middle Ages Level 1-11

Cut The Rope: Time Travel - The Middle Ages Level 1-12

Cut The Rope: Time Travel - The Middle Ages Level 1-13

Cut The Rope: Time Travel - The Middle Ages Level 1-14

Cut The Rope: Time Travel - The Middle Ages Level 1-15

 

Little concerning the act of slicing strands seems terribly appealing in our everyday lives, but that simple premise is in charge of one of many App Store's biggest sensations. Slice the Rope's diverse and colorful physics-based puzzles have made green alien creature Om Nom a household name across two entries – the initial smash and the even-more-whimsical Cut the Rope: Experiments – and now Cut the Rope: Time Travel aims to push the formula further ahead by looking to days gone by for thematic inspiration.

Whilst not an important departure from the swipe- and tap-centric approach of the sooner entries, Time Travel does have very notable addition. Now you can find two Om Noms to feed: the regular one, as hungry as ever, and another pulled from a distinctive time frame like Ancient Egypt or The Stone Age. Each of the six included eras in the initial release features its own unique mechanic to perfect, offering a solid level of gameplay diversity over the 90 total stages.

Adding another mouth and piece of candy to guide to it does more than merely busy up the screen in each slickly-animated puzzle – it adds one more thing to consider as you swipe to dice ropes or tap to pop bubbles. Each monster must be satisfied prior to the stage is complete, and that's not taking into account the greatest goal of collecting the three stars available on each screen. Often, both items of candy are connected, and thus the movement of 1 directs that of another, which can be tricky.

Getting each to its respective destination requires careful planning and execution, and while that doesn't seriously shake up the Cut the Rope experience, it does tweak the dynamic just enough to help keep things interesting. And the era-specific gadgets really are a nice twist, as well, starting with spinning blades and metal chains before ultimately causing a button that freezes all movement, another candy that mimics the movements of the first, and a few other unique additions.

Time Travel admittedly isn't quite as big of a shift from the sooner entries as we'd expected; it's more of the exact same on a broad level, but variety has always been an energy of Slice the Rope's puzzles, therefore it doesn't feel tired even after some 600 stages between every one of the releases. Still, one complaint worth lodging is that entry doesn't seem quite as challenging at the top end. That may be addressed in the coming level updates, but for the present time it's pretty breezy. Also, the HD version for iPad is functionally identical, yet costs three times as much.